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I want suggestions!
Published on March 5, 2009 By GunslingerBara In Demigod

Hello everyone,

As Stardock's web developer, I was tasked with creating a statistics website for Demigod using the ungodly amount of data we (will) have available to us.  That website is now located at http://pantheon.demigodthegame.com.  A bunch of you already saw the "beta" version a few weeks back.  While this site is still a beta, I am happy enough with it to remove the beta message that was at the top of the page in the previous version.

Today I pushed an update that added a bunch of new statistics, pages, and a slight redesign. Starting today I will be keeping a log of changes to the site in this post.  I will also be checking for any suggestions, ideas, or feedback you guys may have on the site, so feel free to reply with any ideas. 

Please keep in mind that the site is still a work in progress.  Some numbers are still off, the design will likely be changed some more, and we will be adding more statistics in the future.  It will likely be updated a few more times before Demigod's release.

Change Log:
9/21/2009
- Fixed how player stats are saved to the database, so custom games now count for Ladder Rankings/Experience (not all custom games though, just ranked custom games).
- Added Notes tab to player pages. This will allow you to view and manage private notes for other players, which will eventually appear within Demigod itself. Only you can view notes you've written, and you cannot view other's notes or notes written about you.
- The player stats on the left side of the primary player page now includes a small description for each stat.
- Fixed minor bugs with graphs.
- Fixed other minor bugs.

6/5/2009
- Added "Ladder" stats and rankings, which include Skirmish and Pantheon games.
- Updated "Overall" stats to include everything, Overall is not ranked.
- Added Tournament Stats to player stats page.
- Player's games listing now shows "NA" if a game is not counted.
- Updated search page to show more information and be more informative.
- Updated achievements page, it will be turned on when the stats are reset.
- Other minor bug fixes and design changes.

5/18/2009
- Added graphs for each Pantheon tournament.
- Added graphs for maps.
- Added graphs for Demigods.
- Minor bug fixes.
- More changes to back-end for API.

5/11/2009
- Player stat charts!  Go to any player's initial page and you'll see some cool new charts and a slightly different layout.
- New tournament lists page (click on View All Tournaments at the bottom of any Pantheon page).
- Added current team progress chart (by percentage) to the right of the Pantheon page.
- Minor performance and back-end tweaks.

4/29/2009
- Lots of back-end changes to prepare for public API.
- Added sorting options to the Top Demigods and Maps pages.
- Updated all pages to make a more consistent error message system.
- Updated player search to avoid certain errors.

4/24/2009
- Maps statistics!  You can now view overall statistics for each map, as well as how you did on each map.
- Fixed up some search issues.
- Added "Skirmish Statistics" to the player info page, on the bar to the right (click on Overall Statistics to see a dropdown).
- The games list now shows the game name.
- Tons of changes in the backend to make things faster and more accurate.

4/9/2009
- Added Top Demigods section, showing which Demigods are being used the most, win the most, etc.
- Added Demigods tab to player info page, showing which Demigods each player has played their stats for that Demigod (note: stats are inaccurate for the time being).
- Added Skirmish Rankings tab to Top Players.
- Major changes to how we are collecting stats and data.
- Minor image and backend changes.

4/7/2009
- Added sorting to games list, search sorting coming later.
- Added small arrow icons to headers to show you which column is currently sorted, and in which direction.
- Updated games listing to make it more readable, added a new page for each game for extended info (click on the date to see the page).
- Minor background changes.

3/31/2009
- Sorting now works on rankings pages, has not yet been implemented into other pages.
- Search page columns slightly tweaked.
- Search bar now works properly in Chrome.
- Player info page now shows rank and favor points for overall and custom game stats.
- Other minor changes.

3/23/2009
- New design!
- Added experience and overall rank to search page.  All search statistics should now be "overall" statistics, not custom game or tournament stats.
- All pages now have proper headers and titles, should make things easier to navigate and harder to get lost.
- Player info page now shows the player's avatar and lists tournaments the player has participated in by default.
- General player statistics are now relegated to the right side of the player info page.  Clicking on "Overall Stats" will dropdown a box that allows you to switch between overall and custom game stats.
- Search box now submits by pressing enter.
- Added message to bottom of ranking page saying "Note: Rankings are updated once daily at midnight EST."
- Small presentation changes for numbers and dates.

3/10/2009
- Added new "Experience" rating on nearly any page that shows a player.
- You can now see what team a player is on for tournament rankings.
- Games list now shows the game type (Conquest, Flag Control, etc.).
- Added player count for each team on the tournament info page (note: this may not be accurate at the moment).
- Added "Top Clans" button that redirects to nowhere (for now).
- Renamed all instances of "Skirmish" to "Custom Games" (let me know if you find any I missed).
- Added tabs to top of rankings pages to switch between Overall rankings and Custom Game rankings.
- All instances of "Forces of Dark" renamed to "Forces of Darkness."
- Minor design, wording, and bug fixes.

3/5/2009
- Redesigned the player page and added tabs for separating stats in a more user-friendly manner.
- Added a player search bar to all Pantheon pages (top right corner).
- Separated skirmish, overall, and tournament stats into individual pages.
- Added an achievements page, but data is inaccurate (see Known Bugs below).
- You can now view a list of games a player has played.
- Clicking on any rank number will take you to the rankings list with that player highlighted.
- Added 2 buttons at the top of the page: Pantheon Tournaments and Top Players.
- "Pantheon Tournaments" button will take you to the latest (active or inactive) Pantheon tournament.
- Top Players now shows overall top players, not skirmish top players.
- Tournament information page now shows each team, the top players for that team, and the team's information.

Once again, the Pantheon statistics website is located at http://pantheon.demigodthegame.com.  I look forward to your feedback!

Bara


Comments (Page 12)
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on Apr 16, 2009

Something is defiantly messed up in the rankings. If you look at your top listed player razattack1337 right now. Now I am not saying he is a bad player or anything, but there is defiantly an exploit here. If you look at all of his/her games 95% of them are all 1 to 2 minute games. Maybe I am just missing something...

on Apr 17, 2009

LOL my last game tonight was 10:04pm est time i had 1 human teammate vrs 1 AI/human the other guy quit few minutes into the gameme we won in about 15-20m yet the website reports it as a custom game, that i lost in 2 minutes.

 

Site needs a major overhaul IMO it cant seem to get anything right lol.

on Apr 17, 2009

I couldn't find this answer yet, so I'll ask here where people know. 

1.)  If all opponents quit the game (mid game or later) and bots take over.  Do I still have to finish the game to get a win on Pantheon?

 

2.)  If everyone drops as soon as I enter the game, and I quit (b/c playing bots is no fun), is it a loss?

 

Thanks.

on Apr 17, 2009

same concern as LittleOZ; The players stats looks completly wrong: I've played only pantheon games and I've some games reported as custom games with only 1 players and set all as lost and + I'm sure I've some pantheon games lost that I've never played! It's so hard to even connect in one game that I remember the games I've played.

 

One question so: If you try to connect in a pantheon game and disconnect before the game launch (because all players can't connects) and the game finaly start, with an IA with your nicknane, will the result reported on your stats?

 

About stats, the lost seems really too handicaped. When you look to ranking, it's really frustating to see 1 guy who 've played and win only one game be in top 100 and all people with more 10 games, with more win than lost, finish in the 2000+. The number of total games played shoul be take into account.

on Apr 17, 2009

Found another problem, did a patheon game it went with 4 people only 2 made it in game 1v1 with 3 Ai each the guy whined out the but about me exploiting cause i killed the Ai trying to cap my flags and kill my towers, thats not the problem

 

Problem was he waited till his keep had less then 3k hps then quit, now my games list shows a 0minute won custom game  as a result.

 

So it seems if someone quits or disc a patheon game becomes a custom game? and it mess's up the time as well.

on Apr 17, 2009

Stats broken... Just won a custom game and it's reported as "LOST". It was 4vs4, get 3 disconnect during the game (2vs3 players) but it was a long battle and it's really annoying to get a lost for a win. Stats should be suspended until they are working well, because that mean nothing. Even the pantheon progress can be false...

on Apr 17, 2009

Stats page has to get fixed soon

on Apr 17, 2009

We are currently in talks with GPG in resolving the disconnect issues.  I'll keep you updated once we have them resolved.

HaunterV
Man Darkness is really taking it to light right now.

is there a Replay feature in the works so people can post their stomping ability?

I think a replay feature already exists, but I'm not sure how  to get to it.  Try searching the forums, I'm sure you'll find something.

whiteskull86

The duplicate game issue is a known bug.  When playing Pantheon (and possibly Skirmish) games, it for some reason creates another custom game entry in your games list.  A quick question for you two: did anyone disconnect or quit during those games that were duplicated?
Bara

I think you miunderstand me, i don t have dupe games, i played like 15 or so patheon games but its only showing 8 at diffrent times times that did match when i played the other patheon ames are reporting as custom games for some reason.

And then my main page only shows 4 patheon games total played.

Your main page stats likely updated.  We have a job that runs at midnight that calculates most of the stats.  Check it again and let me know.  Your other issue seems to be a common one as well: games being marked as custom games even if they weren't.  It's an odd bug, to be sure.  I'll see what I can do.

Something is defiantly messed up in the rankings. If you look at your top listed player razattack1337 right now. Now I am not saying he is a bad player or anything, but there is defiantly an exploit here. If you look at all of his/her games 95% of them are all 1 to 2 minute games. Maybe I am just missing something...

Yes, it's an exploit that some players have been taking advantage of.  See below.

Ke5trel
On counting Custom Games for purposes of Stats:

They should not be counted.  But if you don't count them then you need a happy medium between Skirmish and Custom where players can still make teams and choose maps and all other options are default.  If one then the other. Otherwise you get no ranked clan play

If you can't bring "Ladder" settings in any time soon then keep Custom games and just have games *started* against AI count for 0 rank and 0 favor.

I talked to Frogboy and he is ok with not counting custom games in the overall rankings.  We will also be implementing some limits, like you mentioned (1 human player in a game will not count the stats at all).

Takkik
Stats broken... Just won a custom game and it's reported as "LOST". It was 4vs4, get 3 disconnect during the game (2vs3 players) but it was a long battle and it's really annoying to get a lost for a win. Stats should be suspended until they are working well, because that mean nothing. Even the pantheon progress can be false...

Can you link me to this game, please?

Bara

on Apr 17, 2009

here it is : http://pantheon.demigodthegame.com/game/167031/player/18960/

It's the game that was normaly win. Stanco on the other team left/drop and on my team there was only me + ferretous at the end.

on Apr 17, 2009

Stats doesnt working.

6 wins, 1 looses and its reporting just 1 looses

on Apr 17, 2009

Obviously we want the stats to be accurate, and this should be near the head of the queue.  However, even if the stats accuracy were perfect, the connectivity issues makes the meaning rather arbitrary.  Case in point, I sat down last night and play 7 games straight, over many hours, and every last one of  them was on the Crucible map, (2v2) apparently because only the smaller games ever succeedd in finishing connecting.  Now, while I was delighted to be playing at all, this means my stats really only reflect this map (and 2v2) in general. The particular map aside (is there another 2v2 map?) one thing this means is that the chances that I will be the only human on my team (whether by design or leaving) are/were greatly increased.  Call me picky but I don't want to play with AI.

On a different note, I see that stats now show # of games left. Hurray! Thanks for that.

on Apr 17, 2009

I talked to Frogboy and he is ok with not counting custom games in the overall rankings. We will also be implementing some limits, like you mentioned (1 human player in a game will not count the stats at all).

OK, well this will stop the 1 minute games from affecting rank, but it will also keep the legitimate games between skilled players from affecting rank. I'm sorry, but I'm not going to consider Pantheon or Skirmish fair right now, because the ratings just aren't accurate and you see games with 3 skilled players vs 1 nubcake...If you don't let us balance the teams as best we can then every game will be a stomp...

The asym idea is nice but it really doesn't work until you have at least two players on each team...Two skilled players can beat five, but one skilled player vs any other number will always be at a disadvantage.

I guess I'll wait a week and see if things even out in skirmish...

on Apr 17, 2009

 

4 Wins are resulted as 4 loses... And 1 (2 minutes) disconnection a going to won ) Be-be-be-be...

No "custom" game played at all. Only Pantheon. Magic stats...

on Apr 17, 2009

Hey Everyone,

*The below wall of text is my opinion, and you may disagree*

First off I want to say that the game I think came out nicely. The maps are interesting but I kinda wish there was more going on in them. Overall the game is fun, found it hard to stop playing it myself. Had no lag online when I played. I hope that you guys can fix connectivity issues or at least make it so its easier for the players to find and join games.

Here are a few suggestions:

We should have more then just two types of towers...and more creep portals to take over. It would also be neat if towers eventually regenerated even after destroyed.

Would be cool if there were more demigods i would say at least between 10 - 20 to choose from. 8 is far too low a number to really keep things interesting.

I think we need a few demigods that have some sort of ultimate skill, like when you get to 10 and then 20 your demigods learn a very powerful skill. Like perhaps one could transform into a beast or do something.

The skills the demigods currently have work well which is great...but I feel that some of the skills make the demigods look under par animation wise.

We need a random demigod option, and an option that allows the host to fog the demi-gods that were chosen for the match. Its too easy to counter the demigods by seeing what people choose, and that can take away from the game.

Okay...this one really irks me....the creeps are all the same...there is no change except upgrading through the citadel. But what you add is the same as the other side. light priests or evil priests...i mean seriously?? It feels like you guys just cut and copied the class titles. Is it so hard to keep the same model but just call it something else?

Also there is currently no way to come back in the end game if the enemy team has pushed your side back to the fort....99.9% of the time I notice its usually over.

It would also be cool, if the control flags that have gold mines around them (that are neutral) or creep portals (reinforcements) should always spawn towers. I mean it would be so much more fun, and less worrisome if I could capture a flag and when it switched hands would spawn a few defensive structures near the flag to make it a little more difficult to re-take it.

Just a few suggestions that I think would improve the game.

  Wakygreek

on Apr 17, 2009

Wakygreek, this post is not a place for you to post your opinions on Demigod in general.  Please make a new post for that.  This is for discussion of the statistics system (which you can view by clicking on Pantheon in the menu above).

Beaucephalus
Obviously we want the stats to be accurate, and this should be near the head of the queue.  However, even if the stats accuracy were perfect, the connectivity issues makes the meaning rather arbitrary.  Case in point, I sat down last night and play 7 games straight, over many hours, and every last one of  them was on the Crucible map, (2v2) apparently because only the smaller games ever succeedd in finishing connecting.  Now, while I was delighted to be playing at all, this means my stats really only reflect this map (and 2v2) in general. The particular map aside (is there another 2v2 map?) one thing this means is that the chances that I will be the only human on my team (whether by design or leaving) are/were greatly increased.  Call me picky but I don't want to play with AI.

On a different note, I see that stats now show # of games left. Hurray! Thanks for that.

I hate the Crucible map, so I feel your pain.  I checked the stats and it seems that Crucible has been played for twice as long as any other map.  I'm working on a solution right now for fixing it, but I wouldn't expect it to go live until Monday at the earliest.  Until then we'll all just have to suffer through the hell that is Crucible (pun intended).

Ke5trel

I talked to Frogboy and he is ok with not counting custom games in the overall rankings. We will also be implementing some limits, like you mentioned (1 human player in a game will not count the stats at all).
OK, well this will stop the 1 minute games from affecting rank, but it will also keep the legitimate games between skilled players from affecting rank. I'm sorry, but I'm not going to consider Pantheon or Skirmish fair right now, because the ratings just aren't accurate and you see games with 3 skilled players vs 1 nubcake...If you don't let us balance the teams as best we can then every game will be a stomp...

The asym idea is nice but it really doesn't work until you have at least two players on each team...Two skilled players can beat five, but one skilled player vs any other number will always be at a disadvantage.

I guess I'll wait a week and see if things even out in skirmish...

If a group of players, skilled or not, decide to get together and play a few games, then fine.  But I don't think it should affect their overall rankings.  I think it'd work better if everyone treated custom games as either training grounds or a place to have fun with friends.  If you want to compete, play skirmish or Pantheon.

As for the 3 vs. 1 games, that shouldn't be happening.  From what I remember, we coded it so that it has a tolerance of only +/- 1 player for each team (so if Team A has 4 players, Team B can have anywhere from 3-5 players).  Do you have any examples of where this is happening?

Finally, I'm not sure why players aren't getting ranked properly.  Do you have an example of a game where multiple great players are on one team and multiple bad players are on another?  Being able to look at the hard data will help me a lot in resolving these issues.

sashainrussia


4 Wins are resulted as 4 loses... And 1 (2 minutes) disconnection a going to won ) Be-be-be-be...

No "custom" game played at all. Only Pantheon. Magic stats...

CariElf is working with GPG now in resolving these issues.

Bara

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